A Rather Firm Yet Gentle Tourism Notice from Lord Vashir
Posted 11-17-2008 11:43 by Duende

Attention, inhabitants of our fine town of New Rigel, and people of everywhere else!
In these economic boom times, most of us are doing well, but unfortunately,
not all of us! Even on the streets of New Rigel, alongside merchants who
are milking the bear and the bull for all they are worth, i see otherwise
beautiful women, too malnourished to properly fill out their wonderful, er,
parts; too poor to buy the makeup they so desperately need!
Even our small business owners are falling behind! This very last weekend,
i was attending a conference on the, uh, well, a meeting on the, hmm.
Scribe, cross this out, both last lines. Start the paragraph over. Even
our small business owners are falling behind! One of my favorite former
residents, Lady Solamentara, who emigrated southward some years ago, cannot
fill her inn rooms each night, and has been forced to take on other, er,
jobs on the side!
I would just like to take one moment to request all of you spend an minute
of your day contemplating the sacrifices and hardships taken on by the poor
women of our town, the poor girls that will one day grow into beautiful
women, the old hags that with only a bit of spending money could become
attractive, the poor husbands required to breed more beautiful women, and
most of all, the poor business owners who ought be spending less time
wondering where their next mortgage payment will come from, and more time
visitng the finest parts of New Rigel, busy on tourism duty, if you know
what I mean.
Feed the homeless, remember the undertrodden who drive our economy, and
spend an evening at the beautiful tavern owned by Lady Solamentara!
-Lord Vashir
An Update From Lord Agrippa
Posted 11-17-2008 11:37 by Duende

Loyal adventurers-
It has taken a significant amount of resources and investigation, but the
Council of the Arcane is finally nearing the end of its research into the
nature, opportunities posed by, threats pertinent to, and details of those
entities brought into our universe by the tumult surrounding the bag of
infinite depth.
Most recently, Archmage Glacius and his legion have combed through a vast
mechanical monstrosity of the sort that the gnomes produce, but danker and
darker and filthier. Churning unrefined petroleum out of the ocean bed
south of Avros, when Glacius arrived, those months ago, the twin stations
were empty, but for the corpses of their workers. The investigative team
discovered the murderers, but refrained from doing anything about them.
In any case, those vast machines have been cleared of any possible negative
trans-dimensional effects, and as such, they are now available for
exploration. Glacius has declared him a neutral entity in this instance,
and has left the matter of bringing the murderers to justice to the lords
and ladies of Alyria, and our adventurers.
I hope that this news finds you well, and that you possess the strength and
fortitude to survive the internal machinations of the steel beasts, should
you journey there!
-Lord Agrippa
A Call For Assistance From Lord Vendredi
Posted 11-17-2008 11:18 by Duende

Adventurers, I have a request for anyone anticipating travel in the
unpopulated regions of Beltane in the near future.
Distinctly later than appropriate, Emperor Dicoletian has informed me of a
mission undertaken by some of his elite warriors, several years back, to
seek out and slay a pair of mythical dragons said to reside in the area. He
has not heard back from them since their departure, many years ago. This
information was recently declassified by his inner circle, as their fate has
become clear by their prolonged absence.
If you happen across the dragons in the area, run away; if you happen across
the remains of the Diocletian warriors, the Emperor wishes to give them a
proper burial. That is all, thank you for your time.
-Lord Vendredi
A Warning To Sympathetic Adventurers From Lord Maldra
Posted 11-17-2008 11:08 by Duende

Adventurers, a brief word of warning:
Earlier this evening, one of my constituents, Bjorn Irontooth, was kidnapped from his home in the bowels of the famed ship run aground on the western archipelago, the Magencia.
Some of you may mutter about the 'contested land' and 'accursed Agrippa', but to you, I say shut up. The attention-whore prince of Sepharia did not perpetrate this wicked deed; indeed, my crack team of Djinn were able to wish him home, and he is now safely back where he belongs. He has attested that no scurrilous son of Agrippa abducted him. Bjorn attested that a strange creature with metal skin and the voice of man sought him for slave labor, a curious situation without easy explanation.
This is not news of a solved crime, or even a fulfilled investigation, but a warning to report suspicious activity and be wary of your surroundings. The abductor's usage of the nexus spell narrows the list of known suspects
considerably, yet simutaneously broadens the avenue of danger and vulnerability to future kidnappings. If you hear of anything strange
occurring, be careful!
-Lord Maldra
All Spirits' Eve Aftermath
Posted 11-01-2008 01:26 by Vassago

The evil armies have been repelled and the forces of the dark neutralized, by the actions of the citizens of Alyria, who rose up to defend their land during the invasion. Congratulations to everyone who participated!
Welcome to an Alyrian All Spirits' Eve
Posted 10-31-2008 09:15 by Vassago

As the world of Alyria enters the dark half of the year, join the denizens of Sepharia, Beltane, Auryn, and Avros all day and into the night (9am October 31st through 12pm November 1st, Central Standard Time) on October 31st as they celebrate the cycling of the seasons... See the Druids of Xaventry as they allow their ceremonial solstice ritual to be viewed by outsiders in an extremely rare event... Guard the land from the evil that seeks to enter when the veil between worlds is thinnest... and when you're done (if you are still alive), go trick o' treating in the Townes of Rune, Xaventry, Tellerium, New Rigel, and Sigil.
Six armies have invaded our peaceful realm. The townes of Tellerium,
Rune, Decara, Pirate's Cove, Seelie Castle, and the Palace of
Diocletian have all been affected. In each towne there is a General
who, protected by the evil powers he serves, sends his minions
to reek havok in the land. You must help destroy these creatures
of the dark, and protect our land!
Ravens fly throughout the realm, carrying mesages to the armies.
Kill these dark birds and you will gain information on how to find
the Overlord. If you are strong of heart and mind, journey to the
Druids and return to them the items needed for their ritual and
you will be taken to kill the evil fiend who has masterminded
this attack. The location of the Druids' ceremonies this year is unknown,
but some careful sleuthing should produce results.
Regardless of your strength or skill, all adventurers are needed.
Enter the portals found in the invaded towns to find the evil
minions who do not fear you. Slay them and return their equipment
to the young druids found in the townes, so they may destroy it.
Other unusual characters, brought out due to the time of year,
wander the streets and may offer you special rewards for assisting
them with their tasks.
LEVEL GROUP: ARCHONS
A dark opalescent candle
A dark opalescent spellbook
A dark opalescent spangenhelm
LEVEL GROUP: 181-240
A dark opalescent bracelet
A dark opalescent whip
A dark opalescent amulet
LEVEL GROUP: 121-180
A dark opalescent kite shield
A dark opalescent belt
A dark opalescent band
LEVEL GROUP: 61-120
A dark opalescent gauntlets
A dark opalescent sleeves
A dark opalescent ring
LEVEL GROUP: 10-60
A dark opalescent leg plates
A dark opalescent boots
A dark opalescent platemail
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