Equipment and items take a variety of forms, ranging from the most exotic
armor and weapons, to more mundane things such as lights. Armor and clothing
take up their own spots on a body, helmets for heads, and gloves for hands,
for example. Some items of significant power or value take up their very own
slots. While you can wear an item the item being identified, it may be
cursed, and you may not be able to remove it from its slot without the
assistance of a cleric, so be forewarned when examining equipment that is new to you.
Equipment Search
Light
Dark caves and dungeons have ever detered the bravest of souls,
places where only the most intrepid adventurers forge down. Yet no
adventurer, mighty or not, enters these places without good lighting. This
spot includes torches, lanterns, and candles that produce light where it
cannot be found. Some magical lights even illuminate things that may not be
seen with the naked eye.
Head
Your head is the most vulnerable location on your body, and thusly,
important to protect. Helms, helmets, and hats help from the road's dangers
and low branches that might harm you.
Face
Traditionally masks were worn over the face for holidays and parties,
masks were simply created to disguise or hide one's features from view. Some
masks can be found frightening to behold.
Finger
From the beginning of civilization, men and women have adorned their
hands and fingers with bands of metal, occasionally with gems. Two rings may
be worn at any time, with the exception of a symbol of fidelity, which takes
up a special spot of its own. Many rings found may be enchanted with
powerful magics. None of these items should be taken lightly.
Neck
Ranging from amulets to necklaces, spiked collars to pendants, the
neck is generally used to hang a item suspended from a chain or some sort of
binding. Two necklaces may be worn at any time, and another two special
slots are available for strongly enchanted items, like the fabled lapis
lazuli pendant.
Body
Many people envision armor as shining plates of metal interlocked with
straps, and cavaliers charging into battle, glinting in the sun. But truly,
the body is simply a place to wear armor or clothing. Breastplates,
chestplates, and chainmail shirts are the most common protection here. Even
a simple piece of leather between your skin and the blade of an enemy can
ward off impending death.
Legs
Most people wear equipment or clothing on the legs (we hope). Leg
plates, fur leggings, and pants should be worn, whether to ward off the
cold, or to protect from a stray blade thrust.
Feet
Boots, shoes, and sandals protect your feet from the ground. Even the
mightiest lions are hurt by the smallest of thorns. Foot equipment come in
the widest variety, from the most stylish to the armored boots of a knight.
Hands
One of the most distinguishing characteristic of Alyria's humanoid
creatures, are hands. Fingers used to grasp objects, use objects, and create
objects are also the most sensitive. Gloves, mittens, gauntlets, and wraps
protect your hands from the stinging cold, or from being sliced off. A
person without fingers can't grasp the handle of a weapon.
Arms
Armplates, armbands, and sleeves guard your arms. Certain magical
items may even increase your strength, or agility, simply by wearing them!
Shield
Shields come in many sizes, from small bucklers to the largest tower
shield. Shields may deflect the blows of weapons, and might even ward off
the deadly breath of a dragon!
About the Body
Cloaks, shrouds, and shawls keep the cold away, and may hide
or protect you from certain unsavory foes. Some cloaks are heavilly
enchanted. Certain individuals carry an aura of power around them, that can
be sensed by those attuned or innately able to see.
Waist
Belts and girdles were designed to keep your leggings from falling,
but some were found to have magical properties, and curses. Some such belts
are cursed, causing the wearer to have to bear it until it can be uncursed!
Hip
Some people like to carry a pouch or bag on their hip, for the simple
use of extra storage.
Wrist
Two wrist slots may be used, bearing bracelets, wristguards,
trinklets, charms, and bracers. These items are usually magical in nature,
producing a variety of effects.
Wings
Sidhe, fey, and dracons are blessed with wings. These creatures
protect their wings with a variety of items. Wing bracers and wing plates,
and wing armor may be worn over the wings to protect them from damage.
Tail
Tail armor is seen used widely with Minotaurs and Dracons, have been
found wearing armor on their tails, to prevent them from being cut off.
Although there is armor built for this, many have seen many a Minotaur or
Dracon sporting a pipe!
Hands
Hands carry a variety of things, but are mostly found holding a
weapon. Hands are used to hold objects, orbs, wands, spellbooks, musical
instruments, and a manner of other items that cannot be completely listed
here. Two hands may be used, carrying two different objects. Certain
individuals, may be found with two-handed weapons, items of great
destructive power!
Angrypuffin's Guide to Ebony Equipment
Unbeliever's Guide to Midnight Equipment
Rorthron's Guide to Darkland Equipment
Quest Item Guides: Lady Undya, Lord Vendredi, Lord Telleri, Lord Vashir, Terra Ophellium