Major Island Locations
Atlantis is a lost underwater civilization of Merfolk. It sits adjacent to a dangerous volcano.
Far to the east of Beltane, the lost city of Atlantis lies beneath the ocean surface. Home now to the Merfolk, it offers challenges for those willing to undertake the arduous journey to reach it. Be wary, because in this place adventurers may fight head to head with no restraints.
It is here that the youngest of adventurers may prove their worthiness to advance for further training. Retired adventurers in many of the towns can tell those just starting out more about what they must do to reach this place where they can accumulate the evidence of their readiness for further training. This tower played a large role in the development of the world in ancient times, but now all that's left is Cassandra, the immortalized mistress of the evil wizard Riga who lives forever in the top chamber, and the thousands of creatures preventing her from leaving. The ever-changing passages of this tower make it nearly impossible for one to meet Cassandra, but those who do are greatly rewarded.
Of the many isles in the Oceanus Ingenii, the most notable of these islands is the dangerous Isle of Irda, also known as Wizardry Isle due to its infamous occupant, the mad Lord Bloodbane. It is home to one of the largest networks of caverns and dungeons in the world, known collectively as the Proving Grounds, as it is said that no adventurer is worth his salt unless he has explored the dungeons to their deepest level.
Irda Isle Caverns
Located just beneath Lord Bloodbane's castle are the small set of caverns and dungeons that serve as his personal prison for those who defy him. Within its passages, the adventurer may be able to obtain valuable experience and information, but entrance to the deeper cavern system known as the Proving Grounds is far more dangerous to reach, as there are no connecting passages between these cavern systems.
Proving Grounds
Below the cliffs upon which Lord Bloodbane's castle is perched, across the treacherous Valley Lake with its numerous whirlpools and waterfalls, and through the deadly Moat, the most foolhardy of adventurers will find passage into the deepest of the caverns where the darkest creatures live. Though there are treasures aplenty to be had, there is great danger and all but the most powerful and wise adventurers escape unscathed. It is a mark of pride among adventurers to prove oneself by descending to the very depths of these caverns and collecting tourmalines or maleficarum roots to help one's clan or to help one's personal quest for power and knowledge.
Domain of Arbaces
Below the deepest levels of the Proving Grounds, the Heroes of Alyria seek to prove their worthiness to become Archon mages so that they may defend the world against those who seek to destroy it, the Ithrix. Deep within the bowels of Irda Isle they prove their merit by pitting their wits and skill in a series of challenges. It takes many Heroes months to complete this difficult quest, and many never complete it at all.
Located on a tropical jungle island to the east of Rune, the Capture the Flag Arena offers groups of adventurers the opportunity to pit their skills against other groups of adventurers. Each team defends their own flag while seeking to capture that of the other in order to earn prizes that include status, gold, and trophies.
It is said that there is a ship wrecked in these same ocean waters of a pirate ship known as the Magencia. Rumors abound of treasure to be found upon the pirate ship, but no word has come back from any who have sought it. It is said that a child-eating demon inhabits the locked lower decks of the Magencia.
In the Oceanus Ingenii to the east of Rune is an island known to adventurers as the Arcane Archipelago. Wild jungles and mountainous areas can be quite dangerous due to the creatures and treacherous pathways found throughout the area. Careless adventurers have been known to fall into live volcanoes or down rocky waterfalls.
Upon this island is a settlement of reptiles that can be both charming and dangerous. It is suggested that those who visit carefully consider what actions they plan to take before taking too many risks. Between the settlement and the ancient ruins found upon the island, there is much to see here if one is willing to take the risk. Within a chaotic maze a daemonic librarian protects a valuable spellbook known as the Necronomicon.
On your travel northeast of Lowangen one can find Hellbent Mountain rising above the horizon. On its own mysterious island, it is easily the tallest mountain in Alyria. Its protruding lava from its base keys in that it is a dormant volcano. The creatures that surround Hellbent are like nothing that has ever been seen by the light of day. With such extreme temperatures in Hellbent, only the most experienced adventurers are advised to try to tackle its mysteries. Rumor has it that one of the greatest powers in the land is here, guarding a very powerful, and mysterious tome. Those brave enough to tackle the mountain will be able to navigate their way to the Great Alyrian Underground or the Faerie Plane.